With this action you can configure Wear OS Tiles that you can add next to your watch face.
To add these Tiles swipe left on your watch face until you can add a new tile, then choose one of the available AutoWear tiles.
Tiles use pre-built UI components provided by Wear OS so the developer can not always change exactly how each element looks.
Each type of tile will interpret this differently. Check each type below for more info.
Color of each of the above texts. If you specify more texts than colors, the last defined color will be applied to the remainder of the texts.
2 pieces of text to show above or below the main content of the tile.
An optional smaller button to show at the bottom of the screen. If only the text is set, its text will be used as its command. The command prefix will not be applied to this button's command.
Optional text to appear around the border of your watch.
In addition to normal text you can use the following special commands to add special elements around the watch's border:
For example, if you would set the Border Text to Hello,s=:=5,l=:=15,s=:=5,There you would end up with something like this:
(The word Hello, followed by a space, followed by a line, followed by a space and then the word There)
Each text added here will create an individual button. You can add a maximum of 7 buttons, although not more than 5 is recommended, because they start looking weird.
Each command in the list will be assigned to the corresponding button. For example, command 1 on the list will be assigned to button 1, command 2 to button 2 and so on. If a button doesn't have a command, its text will be used as its command instead.
If set, all commands (including the ones set by the button texts) will have prefix=:= prepended to them. For example, if you have 3 buttons with the commands "up,down,mute" and you set the prefix to "sound", the buttons will send the commands "sound=:=up", "sound=:=down" and "sound=:=mute" respectively. Make sure to use the AutoApps Command System to take advantage of this!
If set, this will change the corresponding properties of the buttons, button colors, text colors, or button sizes. If there are more buttons than there are defined colors, text colors, or button sizes, the last defined color, text color, or size will be applied to all remaining buttons. For example, if you have 3 buttons labeled "1, 2, 3" and only 1 color defined as "red," all 3 buttons will be red. However, if you have 2 colors defined as "red" and "yellow," the first button will be red, and the rest of the buttons will be yellow.
This will be interpreted as a simple piece of text and will be put at the center of the screen, unless you specify an icon in the Progress Icon field.
Each text here will be set as a new line of text on the screen.
Each text here will be set as a header for each corresponding line added with the Texts field. For example, if you have 3 texts in the Texts field, you can add 3 headers here and they will appear on the left of the main text, on each line.
You can add headers to just some of the main texts by leaving some headers blank. For example, if your Texts are A,B,C and you set your headers to 1,,3 (notice the missing item between commas), something like this shows up:
Same as the headers, but, if set, will appear between the header and the main text on each line.